Out of the box: no. Neither Chrome's dino nor the games on this site read gamepad input directly — they listen for the keyboard and touch. But there's a clean workaround.
Map your controller to keys
Key-mapper tools translate controller buttons into keyboard presses at the system level, so any browser game "just works":
- Steam Input — add Chrome as a non-Steam game and bind A to Space, the d-pad down to ↓.
- JoyToKey (Windows) or Enjoyable (Mac) — small free tools that do the same without Steam.
Once mapped, press your jump button and the game sees a spacebar. One warning: every mapping layer adds a little input delay, and at high speeds the dino punishes delay — purists stay on the keyboard. See why timing is everything in how fast the game gets.
What works without any setup
Keyboard and touch are native everywhere: Space/↑ to jump, ↓ to duck, tap on mobile. Full details in the controls guide, and every game on the games hub uses the same inputs.