For a while it's just cacti — then the birds arrive. Pterodactyls appear once your score climbs (typically a few hundred points in), and they're the moment many runs fall apart. Here's how to handle them.
The three heights
- Low: duck — hold ↓ and slide underneath. Never try to jump these.
- Middle: the danger zone. Usually a well-timed jump clears it, but ducking can work if it's slightly low.
- High: often you can simply keep running — they pass overhead.
The golden rule
Read the bird's height early and commit. Hesitation — starting a jump then trying to duck — is what kills runs. Decide, act, move on.
Want the ducking mechanic spelled out? See how to play, and level up with our high-score tips.